In the example sub I’ve added two switches to enable lights or emergency lights as well as power distribution. I like to make the cockpit be the control center, allowing controls to monitor and enable/disable power to the sub. But you can also use Outpost Wall 3 combined with Vertical Cable Holders to make it look like a belt feed for the coilguns/chainguns. Making it seem more like a cannon breach you’d see in a tank. placing next to a ballast or even on the bottom of your sub if its a simple one)įor gunnery I usually focus the creativity around the railgun. Its also best to include a way for flooding (etc. I usually have them in the middle of the sub allowing access to most people on all sides of the sub. ![]() Gunnery is one of the most important parts of the sub. Although you can use the legacy pumps combined with other pipes to sell the look. I usually have a darkened backdrop and just a pump. Look at real life medbays for inspiration!įor the ballast, All you need is a single pump for each ballast you have. If you have a large room for medbay, I recommend adding a medical fabricator, a medical bed and some decorations of your choice. For small submarines, it is best to add just a cabinet. Medical is a great place for creativity although for a ship as small as mine, we cannot add as much. Make sure to leave a space to click on the engine! You can also add decoration outside your submarine like I have to act as a small guard or guiding fin for your submarine. Either is fine and adds different kinds of advantages and disadvantages to your submarine.įor decoration, I usually add valves, pipes and other steampunk decorations on top of the engine. Some people like to have it in a separate compartment like I did while others like to include it with Electrical. When adding the cabinet, add “reactorcab” into the tags to autofill it. You can add valves and other mechanical decorations to really sell the feeling of a cramped engineering room. It should also contain a junction box to distribute the power around your submarine.Īs for decoration, I usually have pipes running out of the top and going through the entire sub to illustrate the power distribution. The Reactor should have a cabinet for fuel rods, wiring, some tools and damage control items (plasma cutter, welding tool). In larger subs you might even be able to add a security room for weapons, a separate engineering compartment, a bigger cockpit (bridge), extra ballasts and separate fabricator rooms.īelow is an image of a sub I’ve created for this tutorial showing the main rooms you’ll need in your submarine and how simple they need to be. With these object you’ll be able to make a small basic design. Navigation Terminal + Status Monitor (Optional).6 Junction Boxes + Fabricator (Optional).What you’ll need for your first submarine depends on size.įor very small submarines, I recommend having: Right now let’s get into the very basics. This not only involves placement of objects, items and pathways but as well as lighting, colour and decoration.īut all of that will be explained in future design sections. The interior design requires crucial thought if you wish for your submarine to stand out. It also contains a separate section for using the sub editor if you don’t wish to learn the design aspect.ĭesign | The First Steps of Design Designing the Interior In this guide I’ll be talking about in-depth design elements, the necessities and what to avoid when designing your first submarine.
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